Videogames or homework?

Why not do both? ACMI has 75 game lessons for teachers to try. Find out how to meaningfully use videogames as homework in this resource for teachers looking to update their skills. Word Count: 778 Credit: Shutterstock Despite the growth … Continued

Explainer: Cryptocurrency

How digital currencies work, and why we should care. This maths and technology resource is for Year 10 STEM students to explain cryptocurrency, including Bitcoin. It describes what it is, the benefits, challenges and the future of the currency. It … Continued

A Touching Display

Today’s interactive screens may seem like magic, but as Lee Constable explains, the tech is decades old and based on surprisingly simple principles. Discuss the application of Physics and Chemistry understanding in a real-life context that students will definitely be … Continued

The Internet of Temporary Things

Cash in your silicone chips – paper and plastic are about to make a comeback. As sensors fill the world with an endless stream of data on every aspect of our lives, Moore’s Law dictates that traditional silicon-based systems won’t … Continued

Best of: Robotics

Our best of series, published regularly, collates our favourite and most popular resources for a particular topic. This week: Robotics for year 7, 8, 9, 11, and 12 STEM students. Although robotics is not covered in one discrete science understanding … Continued

Working in Robotics & Engineering – Robotic Engineer

The Working In… series compiles a selection of fascinating STEM jobs in a multitude of fields. They are designed to highlight the variety of STEM careers available to students that they may not have considered, or been aware of before now. Find out … Continued

Can we be immortal digitally?

This article explores the idea of ‘Virternity’ and the concept of humans being able to digitally immortalize themselves. This technology-based article would be suited to students in year 7, 8, 9, and 10 discussing the ethics involved in technological advances … Continued